Air Djinn
        Being the guardian of the Air Elemental, 
          this Djinn uses the power of Air to battle Mars. This Djinn will fly 
          about in the air, causing Mars to have difficulty walking; he is pulled 
          to the edges of the platform. When the Djinn lands it will either shoot 
          tornadoes toward Mars or it will spin around wildly, coming dangerously 
          close to Mars. Being one of the easier Djinns, a simple way to defeat 
          this guardian which wouldn't take away from Mars' speed would be the 
          Shining Sword + the Shield Orb combo.
        Fire Djinn
        One of the more difficult Djinns, the Fire Djinn exercises 
          the power of Fire to attack Mars. This guardian moves around the platform 
          at a regular pace, shooting breaths of fire at random; it will also 
          jump high into the air and land on the platform, shooting up fire around 
          him (much like the effect of the Stone Shoes/Blaze Orb combination). 
          The Fire Djinn isn't the fastest of opponents, so Mars can easily attack 
          it with the Shining Sword when its back is turned. Another good method 
          to use is Mars' mirror image attack: the Shining Sword + the Blast Orb.
        Earth Djinn
        This Djinn, like the Fire Djinn, is one 
          of the more stronger Elemental guardians. Mars should be using a long-range 
          weapon of sorts for this battle, as merely touching the Earth Djinn 
          will take away large amounts of his hit points. The sand will slow him 
          down considerably, so Mars should be geared up to full speed at all 
          times. A good tactic for defeat would be the Shining Sword + the Spark 
          Orb combo. The Djinn will shoot out blasts of lightning at times, so 
          be sure to keep Mars well away; it will also burrow through the sand 
          and will pop up in various locations, and the flying sand will steal 
          from Mars' hit points if they come in contact with him.
        Water Djinn
        This water-dwelling Djinn is pretty mild 
          in difficulty. The space on which Mars and the Djinn are situated isn't 
          very big, and if Mars freezes the ice he will go careening across it 
          and off the edge unless he is extremely careful. Even then, it's not 
          worth it; the ice melts pretty quickly. The water gives Mars some stability, 
          so he should use this to his advantage. When the water isn't frozen, 
          the Djinn will submerge itself and will surface at random. Once above 
          the surface, it will shoot out several icicles in the direction of Mars. 
          As with the Fire Djinn, this one isn't so fast; Mars can easily avoid 
          the icicles and make his way behind it, attacking until the Djinn submerges 
          itself again. The Shining Sword + the Blast Orb combo will allow Mars 
          to run from the Air Djinn's flying icicles while the mirror images inflict 
          damage.