Air Djinn
Being the guardian of the Air Elemental,
this Djinn uses the power of Air to battle Mars. This Djinn will fly
about in the air, causing Mars to have difficulty walking; he is pulled
to the edges of the platform. When the Djinn lands it will either shoot
tornadoes toward Mars or it will spin around wildly, coming dangerously
close to Mars. Being one of the easier Djinns, a simple way to defeat
this guardian which wouldn't take away from Mars' speed would be the
Shining Sword + the Shield Orb combo.
Fire Djinn
One of the more difficult Djinns, the Fire Djinn exercises
the power of Fire to attack Mars. This guardian moves around the platform
at a regular pace, shooting breaths of fire at random; it will also
jump high into the air and land on the platform, shooting up fire around
him (much like the effect of the Stone Shoes/Blaze Orb combination).
The Fire Djinn isn't the fastest of opponents, so Mars can easily attack
it with the Shining Sword when its back is turned. Another good method
to use is Mars' mirror image attack: the Shining Sword + the Blast Orb.
Earth Djinn
This Djinn, like the Fire Djinn, is one
of the more stronger Elemental guardians. Mars should be using a long-range
weapon of sorts for this battle, as merely touching the Earth Djinn
will take away large amounts of his hit points. The sand will slow him
down considerably, so Mars should be geared up to full speed at all
times. A good tactic for defeat would be the Shining Sword + the Spark
Orb combo. The Djinn will shoot out blasts of lightning at times, so
be sure to keep Mars well away; it will also burrow through the sand
and will pop up in various locations, and the flying sand will steal
from Mars' hit points if they come in contact with him.
Water Djinn
This water-dwelling Djinn is pretty mild
in difficulty. The space on which Mars and the Djinn are situated isn't
very big, and if Mars freezes the ice he will go careening across it
and off the edge unless he is extremely careful. Even then, it's not
worth it; the ice melts pretty quickly. The water gives Mars some stability,
so he should use this to his advantage. When the water isn't frozen,
the Djinn will submerge itself and will surface at random. Once above
the surface, it will shoot out several icicles in the direction of Mars.
As with the Fire Djinn, this one isn't so fast; Mars can easily avoid
the icicles and make his way behind it, attacking until the Djinn submerges
itself again. The Shining Sword + the Blast Orb combo will allow Mars
to run from the Air Djinn's flying icicles while the mirror images inflict
damage.